Pantlaza, Sun-Favored - Decklist
I
have a dino deck. It is full of big, mean dinosaurs. I like stomping people with them, if they'll let me get at them with sufficient dino-power that is.
I am admittedly weak to things like Propaganda with this deck, but I don't really care. It's fun to play!
As with my Wolverine deck, I'm listing out the Death by Dinosaurs deck contents here so I can remember what's in it and why you can see what's cooking.
This is all about Dinosaurs, making them easier to get on the field, smacking haste and trample on everything, and then obliterating someone with a horde of giant, stompy bastards sent straight at them.
Quick abbreviations: Comm. = Commander, creat. = creature, opp. = opponent, ench. = enchantment, sac. = sacrifice
Struck-through cards have been removed, they're still here as reference and in case I need to swap them back in.
Italicised cards are something I still need to find/buy, but they're planned for inclusion in this deck.
Oh look another stupidly long table of cards:
| Name | Type | Purpose | Rules | |
| 1-2 | Forest | Basic | Mana | |
| 3-4 | Mountain | Basic | Mana | |
| 5-6 | Plains | Basic | Mana | |
| 7 | Jungle Shrine | Land | Mana | or or |
| 8 | Jetmir's Garden | Land | Mana | or or |
| 9 | Command Tower | Land | Mana | or or (Commander's colours) |
| 10 | Path of Ancestry | Land | Mana | or or (Commander's colours) |
| 11 | Rockfall Vale | Land | Mana | or |
| 12 | Gongaga, Reactor Town | Land | Mana | or |
| 13 | Cinder Glade | Land | Mana | or |
| 14 | Rootbound Crag | Land | Mana | or |
| 15 | Gruul Turf | Land | Mana | AND (yay!) |
| 16 | Restless Ridgeline | Land | Mana, emergency creat. | or , can pay to turn into 3/4 Dinosaur |
| 17 | Bristling Backwoods | Land | Mana | or , +1 damage to an opponent |
| 18 | Inspiring Vantage | Land | Mana | or |
| 19 | Clifftop Retreat | Land | Mana | or |
| 20 | Rabanastre, Royal City | Land | Mana |
or , Scry 1 |
|
21
|
Boros Garrison | Land | Mana | AND (yay!) |
| 22 | Elegant Parlor | Land | Mana | or , Surveil 1 |
| 23 | Canopy Vista | Land | Mana | or |
| 24 | Sunpetal Grove | Land | Mana | or |
| 25 | Windhurst, Federation Cetner | Land | Mana | or |
| 26 | Temple of Plenty | Land | Mana |
or Scry 1 |
| 27 | Creosote Heath | Land | Mana | or +1 damage to an opponent |
| 28 | Selesnya Sanctuary | Land | Mana | AND (yay!) |
| 29 | Krosan Verge | Land | Mana |
and sac to fetch a Forest and Plains, tapped onto field |
| 30 | Yavimaya, Cradle of Growth | Land | Mana | , all lands are also Forests |
| 31 | Boseiju, Who Endures | Land |
Mana, removal |
destroy arti., ench., or land. Owner gets a basic back. I may have cool enchs., you may not. |
| 32 | Demolition Field | Land | Mana, removal |
and sac to destroy nonbasic, owner gets 1 basic back. +1 basic for me. Anti-Marit Lage device. |
| 33 | Secluded Courtyard | Land | Mana | One of any color, used only to cast chosen creat. type or creat. type's abilities |
| 34 | Kessig Wolf Run | Land | Mana, power boost, trample |
Add + power and give trample for + cost |
| 35 | Rogue's Passage | Land | Mana, unblockable attack |
Pay to make target creat. unblockable for turn |
| 36 | Three Tree City | Land | Mana |
As many of one color as currently control of chosen creat. type |
| 37 | Evendo, Waking Haven | Land | Mana | Tap a creature to station - add as many charge counters as the P of the tapped creature. At 12+ charge, tap for , to get for each creature you control - Tap a Ghalta for 12 charge and then turn a single into many every turn - yay! RAMP! |
| 38 | Gilded Lotus | Artifact | Mana Rock | Three of any colour mana |
| 39 | Sol Ring | Artifact | Mana Rock | |
| 40 | Arcane Signet | Artifact | Mana Rock | One mana in Comm. colours |
| 41 | Thought Vessel | Artifact | Mana Rock | No max. hand size. |
| 42 | Patchwork Banner | Artifact | Mana Rock, power boost | Choose creat. type, all such creat. get +1/+1. |
| 43 | Herald's Horn | Artifact | Mana, draw |
Choose creat. type, that type's spells: 1 less to cast. On upkeep, check top deck card, reveal and to hand if of chosen type. |
| 44 | Rhythm of the Wild | Enchantment | Counters/Haste | Creat. cannot be countered, creat. all have riot: +1/+1 or haste on entry to field) |
| 45 | Descendant's Path | Enchantment | Draw, vercast | On upkeep, check top card of deck, if a creat. that shares a type w/current creat., cast for free |
| 46 | From the Rubble | Enchantment | Recursion | Choose creat. type, on end step, return one of chosen type from graveyard to field w/finality counter |
| 47 | Web of Life and Death | Enchantment | Vercast | On combat, check top 5 cards of deck, choose 1 creat. to place on field for free |
| 48 | Farseek | Sorcery | Land | Land tapped onto field |
| 49 | Rampant Growth | Sorcery | Land | Land tapped onto field |
| 50 | Fiery Confluence | Sorcery | Damage |
1 damage to each creat., 2 damag to each opponent or destroy arti., choose any for 3 instances. Artifact removal and token wiping. No hordes of 1/1 rabbits or whatever if I can help it! |
| 51 | Day of Judgement | Sorcery | Removal |
Destroy all creat. (In the fancy, foil JPN art from FDN! Looks soooo snazzy ngl) |
| 52 | Blasphemous Act | Sorcery | Damage | 13 damage to all creat. Ouchie, lol 😈 |
| 53 | Rydia's Return | Sorcery | Recursion | to give all creat. +3/+3 for turn, or return 2 cards from graveyard to hand. Saviour of eliminated keystone dinos! |
| 54 | Return of the Wildspeaker | Instant | Draw, power boost | Draw cards per number of strongest creat.'s P, or give all creat. +3/+3 for turn |
| 55 | Worldly Tutor | Instant | Tutoring | Find. Any. Creature. (Reveal, then they go to top of deck) |
| 56 | Dinosaur Stampede | Instant | Power boost, abilities | +2 power and trample until end of turn for attacking dinos |
| 57 | Boros Charm | Instant | Damage, protection or buff |
Either 4 damage to one opponent, or creats. are indestructible for turn, or one creat. gains double strike for turn Usually a last-ditch indestructible but not always! |
| 58 | Generous Gift | Instant | Removal |
Destroy one permanent, owner gets a 3/3 elephant. What a great deal. Sorry about that wonderful land/ench./arti./creat. you had out, but you like the elephant more, right? |
| 59 | Akroma's Will | Instant | Boost, protection |
Either flying, double strike and vigilance for turn; or lifelink, protection from all colours and indestructible for turn. OR: both! If comm. is out. LOL. Has won me games before, and will always be here - because who doesn't like a Gishath, Ghalta, Etali, Zacama & Co. flying, double-strike army going over the top? |
| 60 | Flawless Manoeuvre | Instant | Protection | All creat. gain indestructible for turn. Free to cast if comm. is out! |
| 61 | Raptor Companion | Creature | Bite | A little 3/1 2-drop for funsies. |
| 62 | Otpec Huntmaster | Creature | Mana, abilities | Dinos cost less Give one dino haste for turn |
| 63 | Intrepid Paleontologist | Creature | Mana, recursion | One mana of any color to exile dino from graveyard, can then be cast after but w/finality counter |
| 64 | Drover of the Mighty | Creature | Mana |
One mana of any color Is a 3/3 and not a 1/1 if there's a dino out too |
| 65 | Ghalta, Primal Hunger | Creature | Big. Chomp. | 12/12 w/trample. For but minus cost of current creat.'s total power. Usually a 2-drop. So cheap but so chomp |
| 66 | Kinjali's Sunwing | Creature | Flying, denial |
Opponents' creat. enter tapped. Haha, no doing things for you, only sit still and suffer. |
| 67 | Hunting Velociraptor | Creature | Cheap casts | Can cast other dinos from hand for if a dino has dealt combat damage to player this turn. In other words, ping w/1 dino, then cast MOAR DINOS for a bargain 3 mana each! Mana economy who? |
| 68 | Atzocan Seer | Creature | Mana, recursion |
One mana of any color Sac to return one dino from graveyard to hand |
| 69 | Regal Imperiosaur | Creature | Power boost |
A 5/4 that gives other dinos +1/+1. Our bite force, comrade dinosaur, OUR. |
| 70 | Wayward Swordtooth | Creature | Land | Can play a second land a turn |
| 71 | Sunfrill Imitator | Creature | Duplicate |
On attack, can become copy of another (non-leg) dino Oh noes, I now have two of that other big bastard, did you think it was just the one critter to block? |
| 72 | Tranquill Frillback | Creature | Removal, denial, life |
Can pay up to 3 times, to destroy and= arti. or ench., exile someone's graveyard, or gain 4 life. That's 12 life, or three dead artifacts, if needed! Helps stop someone from bringing pirates cards back from his graveyard too 😎 |
| 73 | Huatli, Poet of Unity | Creature | Land, tokens, abilities |
Fetch basic to hand on entry. Pay and 2/ for a saga that gives token dinos, a tap for , or , or fetches a dino, or gives dinos double strike and trample |
| 74 | Majestic Helipterous | Creature | Flying, ability |
Flying, and gives another attacking dino flying for turn too! So two dinosaurs going over the top! Hit. You. Inna. Face. |
| 75 | Bronzebeak Foragers | Creature | Removal | On entry, exile one permanent from each opponent until Bronzebeaks leave the field. Can pay exiled card's mana value plus to get that mana value in life and put card into owner's graveyard properly Not much good against recursion decks, that last bit. But great at sitting on people's lynchpin cards! |
| 76 | Forerunner of the Empire | Creature | Tutor, damage |
On entry, search for a dino card, reveal and top deck it On any dino entering, MAY deal 1 damage to each creat. on table |
| 77 | Ashroot Animist | Creature | Power boost | On attack, gives other creat. trample and +4/+4 for turn. |
| 78 | Curious Altisaur | Creature | Draw, reach |
Vigilance, reach Draw when a dino deals combat damage to an opponent |
| 79 | Hulking Raptor | Creature | Mana |
Ward Gain on first main phase |
| 80 | Regisaur Alpha | Creature | Ability |
Other dinos have haste Also makes a 3/3 dino token w/trample, but it's the haste that matters here! |
| 81 | Xenagos, God of Revels | Creature | Power boost | Indestructible. On combat, another creat. gets +P/+P and haste. Stompy x2! |
| 82 | Zilortha, Strength Incarnate | Creature | Trample, buff |
Trample Lethal damage to my creat. determined by their P not the T value. Sucks for anyone hoping that all my attack-heavy creat. were basically a glass artillery detachment. Now they're tough as steel! |
| 83 | Agonasaur Rex | Creature | Trample, counters, abilities |
8/8 w/trample Can discard and draw for and then give two +1/+1 counters and indestructible and trample for turn to one creat. Mostly a big stompy but also emergency discard for protection |
| 84 | Gigantosaurus | Creature | Prettiful, chompy |
Full. Art. Dinosaur. Costs , but such a pretty 10/10 dino card. Worth it. |
| 85 | Dinosaurs on a Spaceship | Creature | Abilities |
Vigilance, trample Other dinos get +1/+1, vigilance and trample Has some fancy ability to get flying dino tokens but who cares about that, I want the vigilance + trample for 24/7 unstoppable dino horde fun |
| 86 | Etali, Primal Storm | Creature | Vercast |
On attack, exiles top of each player's deck - can then cast exiled cards for free Once exiled someone's boardwipe, played protection for myself and wiped everyone else. I'm nice like that. |
| 87 | Ravenous Tyrannosaurus | Creature | Super-trample |
On entry, sac up to three creat. for 3 +1/+1 counters for each sacced creat. On attack, also deals damage to one other creat. and excess damage to that creat.'s owner. Super trample. Sac a few tokens on entry and it's a 15/15, attack someone with no creat. or only a weak one, and you can do like, 10 to 15 damage to an opp.'s face. That'll leave a mark. |
| 88 | Kolga and Yidaro | Creature | Trample, removal |
On entry, gains trample and haste, or fights target creat. Discard and to destroy target arti. or ench., then shuffle Kolga into library and draw a card Discard, shuffle, find it again - rinse, repeat? If only I had enough tutors for that! |
| 89 | Spider-Rex, Daring Dino | Creature | Reach, trample | Reach, trample, ward |
| 90 | Etali, Primal Conqueror | Creature | Vercast, poison |
Trample On entry, all players exile cards until a non-land. Etali can then cast any of these for free For 9, goes to 11/11 w/trample and indestructible that gives poison counters upon player combat damage. 10 poison is means defeat, so a full Etali, Primal Sickness to the face is a dead loss. Sharing is caring - have some plague from your friendly local dino-god-skeleton |
| 91 | Ghalta and Marven | Creature | Big stompy, trample, tokens |
12/12 trample. The token dino w/trample on attack is not generally needed at this point, ngl |
| 92 | Verdant Sun's Avatar | Creature | Life | Gain life on any dino's entry equal to the dino's T |
| 93 | Wakening Sun's Avatar | Creature | Removal |
Destroy all non-dinosaur creat. Buh-bye now! |
| 94 | Zetalpa, Primal Dawn | Creature | Over-the-top |
Flying, double strike, trample, vigilance, indestructible It's effectively a 24/7, persistent 8/8 pain in the ass. Well, it's only a pain for everyone else! |
| 95 | Ghalta, Stampede Tyrant | Creature | Vercast |
On entry, put any creat. from hand to field. This 12/12 trample brings all the other dinos to the yard Why spend here and there for one or two dinos, when 8 mana here casts allll your dinos?! Ghalta #3 is the best 🥰 |
| 96 | Gishath, Sun's Avatar | Creature | Vercast |
On combat damage to a player, reveal that many cards from top deck, place any dinos onto field and the rest at the bottom Oh, and it's a 9/9 w/vigilance, trample and haste Gishath & Heliopterous for the win 😇 |
| 97 | Zacama, Primal Calamity | Creature | Over-the-top, removal, damage, life |
If cast, untap all lands after. Can pay + // for 3 damage to creat./destroy arti./ench./gain 3 life Has vigilance, reach and trample too, just for some 9/9 fun |
| 98 | Polyraptor | Creature | Duplicates |
Whenever Poly is dealt damage, create a token copy of Poly. It's 6, but by Gishath, it's a fun 8-drop. Hey, where did that Forerunner's 1 damage go, again? Oh, yeah. Here. For all the Polys. |
| 99 | Huatli, Dinosaur Knight | Planeswalker |
Counters, boost |
2x +1/+1 counters on target dino, target dino deals damage to other creat., or all dinos get +4/+4 for turn Here to give extra chomp to go with the stomp |
| 100 | Pantlaza, Sun-favored | Creature | Dino-boss | Brings all his big, looming thug friends along to the game to intimidate you. No honour, only dinosaur. |
Other dinosaurs I have lying around that can be swapped into this deck if needed (most were in here previously, in fact):
- Thundering Spineback - 5 for 5/5, other dinos get +1/+1
- Bonehoard Dracosaur - 3 for 5/5 flying first strike, dino token or treasure maker
- Regal Behemoth - 4 for 5/5 trample, as Monarch all lands tap for an extra mana of any color
- Runic Armasaur - 1 for 2/5, opponent activating non-mana abilities gives card draw
- Titanoth Rex - 7 for 11/11 trample, 1 to discard and draw a card and give another creat. trample. Only not included atm while I see how the mana curve is working. 9 mana is a lot and it would be my most expensive dino cast in the deck
- Flaming Tyrannosaurus
- Balamb T-Rexaur
- Palani's Hathcer
- Swooping Pteranodon
- Dinosaur Egg
- Displaced Dinosaurs - turns all historic permanents (sagas, artifacts and legendaries) into 7/7 dinos! Nice but it's a mandatory replacement effect and I like my Ghaltas and Etalis to stay bigger than 7/7 so ditched for now :/
Other cards I have lying around, ready to swap in/out as needed, include:
- Beast Whisperer
- Growing Rites of Itlimoc
- Eriette's Lullaby
- Rite of Renewal
- Rishkar's Expertise
- Commander's Sphere
- Crossroads Village
- Furycalm Snarl
- Game Trail
- Fortified Village
- Myriad Landscape
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